Let's have a Peek at 5 most common mistakes in escape rooms Experience or design, that can ruin it for people! We won't be listing them in any particular order, as they are (very ) bad for escape room experience, and it actually depends upon what extent they appear in the room.


Poor puzzles design can signify many things and could be present Within an escape room in various forms. The end result is usually similar -- that the customer is confused, annoyed and unsure what the hell just happened.

· Reusing the identical information or clues for over one puzzle can be extremely confusing for visitors. When you find out that you should not just figure out which book to use in a puzzle from a group of pieces of paper you found scattered all around the area, but also who is the murderer, what's his shoe size and exactly what he had for breakfast last January, which is the password for his computer account (yes, I am exaggerating:-RRB-), it leaves far from a great impression.

· Involving props which shouldn't be moved. That is probably just the worst mystery design defect on the market. Of course players can touch and move everything from the room -- it's part of the experience and what they're utilized to perform. In case them moving props in the room makes a puzzle unsolvable (without signs ), it is just poor design.

· (also well) hidden items can be really annoying. We visited a room where we couldn't find the first key for almost 15 minutes -- and we weren't even the only ones, even when speaking to the proprietor, he said most people have problems with this. To make things worse, finding things was a big part of the remainder of the game too -- and was just there due to the shortage of actual puzzles. Searching for things =/= puzzles!

· Non-working puzzles is the danger that becomes higher and higher when more tech is used in the puzzles. It isn't really limited to the high-tech puzzles though, it may happen with padlocks and very low tech puzzles aswell. Technologically advanced puzzles could be great, and will really increase the"wow" factor of the space. But when something goes wrong, it is only a bad experience.


Introduction and the debriefing Might Not Be a Part of the room itself, but it's surely a part of the escape room experience. A bad debut and debriefing can really hurt the overall experience when seeing an escape room. No matter how good the space is, it can only feel as if something is missing when you're immediately asked to pay and depart after you resolve it.

As poor introductions go, we've seen all kinds -- from room master only reading the directions from a piece of newspaper to not even mentioning the narrative of the space.

It is even easier to Pinpoint a bad debriefing -- and people aren't hard to find. To be completely honest, we have probably had more fair or bad debriefings overall, compared to the really great ones. Too many times it happens, which you are just escorted beyond the space back to the entry hall, asked to cover, possibly given a chance to get a photograph or a few minutes of conversation, and then asked to leave (or simply stand there ).

The couple awesome debriefings we've had included Going through the space again, answering any questions you may have, commenting and minding the puzzles, maybe explaining a bit more how some puzzles are joined to the story of the room. Some rooms also offer refreshments after the area was finished, that is not crucial but it surely doesn't hurt.


Anything The reason might be -- some area just use it to cover up the absence of actual puzzles and extend your escape room encounter, some might overdo the story components -- some escape rooms just contain waaaay to a lot of distractions. By distractions, I mean things of no importance to the game itself. We've had rather a bad experience in one of"solve the crime" genre escape room. A typical detective office, with loads, and that I suggest, LOADS of paperwork, images, notes all across the area. Not only does it take a lengthy time to get through all of them, it was they were of very little worth to us ultimately. Many rooms resolve the issue with a special marker that are used for items that are not a part of this video game. Though it has a small negative impact on immersion, it is fantastic for preventing visitors from wasting their time on parts of the scenery.


Tick, In regards to preparing the room, there is not any room for sloppiness. All the puzzles have to be reset, all the locks locked, all of the keys in the right places. We have had it happen a couple of times that some locks were not locked -- largely even the important locks such as the doors to the next room. Whenever you are politely asked that you go back to the first room since the doors weren't supposed to be opened yet (and that they will inform you when you can visit the second area ), it just demolishes the immersion.

Timing Hints properly may have a great impact on escape room encounter. Experienced groups maybe don't even need tips, but in regards to novices and visitors with a couple rooms under their belt, hints are an significant part their expertise. Give clues into the group too early (or too frequently ) and they'll feel like they did nothing in the end. Give hints too late, and they will not have the ability to address the space in time , not a fantastic alternative.

In one Room, we had been given hints before we could even try anything ourselves -- and they lead us out of this space in about 40 minutes, with numerous hints one following the other.

The Other extreme is being left alone for the first half an hour (with no way to ask escape the room london a hint as it turned out to be a one-side communication), and consequently not finishing over half of the space in the long run.

In our view, that the Perfect hint system ought to aid a group come from the room in time, or within a couple of minutes.

Typical mistakes we came across in escape rooms. Most of Them can be easily avoided -- and it's really worth It, as it will tremendously boost the customer's satisfaction. What about you personally? Do you want to add something, make a comment about something? Let us know in the comments!

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